I am new to graphviz, which got recommended to me because I wanted to visualize graphs that I created in Unity. So currently, I have no idea how to use it.
I have some C# Scripts that allow users to type in to a textbox in Unity the all the nodes, edges and weights, then convert that in to a graph, represented using an adjacency list when the user clicks the “done typing” button. However, I wanted to visualize the graph, not just storing it as some data structure in computer memory.
So is there a way of integrating graphviz with unity, so that after the adjacency list is created (using C#), I can somehow send that to graphviz and get a image of that graph, which will then be displayed in Unity UI?
I am using Windows 10 OS; Unity is a game engine I am using currently for making a game, it uses C# scripts to run the game. So I’m wondering if I can visualize graphs using just C# code and possibly graphviz integration.
The text file makes sense to me, but I’m not sure how to do the system call.